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After missing out on the Season Pass which Amazon had on sale for $10 in April, I had avoided buying any of the DLC for the game (which was a tremendous shooter) other than the Mechromancer pack, which I received for free by pre-ordering. There were rumours swirling around that the Prothean was originally part of the main game but was ripped out and shoved into DLC because money, although that was denied by EA. No doubt EA were rubbing their hands with glee getting an extra $10 out of a lot of people just for him. Other than the initial mission where you rescue him and then see his interactions with other members of your squad, it’s fairly content-light. For a lot of people, myself included, the temptation was too much, and I caved because I wanted a Prothean in my squad. the Reapers’ attempts to destroy the most technologically advanced races in the galaxy every 50,000 years). “From Ashes”, the day 1 DLC for Mass Effect 3, felt very much like it was ripped from the campaign and then re-inserted behind a DLC paywall, as it contained a playable character of one of the most iconic of all the races in the Mass Effect universe (the Protheans), and also included several tie-ins to the main plot (i.e. Unsurprisingly, I think the best example of someone trying an underhanded tactic were BioWare and EA with some of the DLC for the Mass Effect series. That’s not to say that there aren’t unscrupulous companies out there trying to pull a fast one… Over time my opinion has evolved, at least a little.
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Initially I was sceptical of the premise, and saw it as a vehicle for developers and publishers to get even more money out of a single purchase by monetising content that previously would be released free of charge. I have a curious love / hate relationship with DLC. (Or: How I Learned To Stop Worrying And Love The Season Pass).